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INI File  |  2005-09-14  |  9KB  |  318 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.210000
  4. fDecay=0.500000
  5. fVideoEchoZoom=1.710735
  6. fVideoEchoAlpha=1.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=3
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=0.243871
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=0.085472
  30. fShader=0.000000
  31. zoom=0.989618
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.210000
  42. wave_b=0.290000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=1.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.035000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=0.014371
  61. mv_g=0.991866
  62. mv_b=0.008948
  63. mv_a=0.100000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=100
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=1
  120. shapecode_0_textured=1
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.662300
  124. shapecode_0_ang=6.283185
  125. shapecode_0_tex_ang=5.654867
  126. shapecode_0_tex_zoom=0.344205
  127. shapecode_0_r=0.200000
  128. shapecode_0_g=0.400000
  129. shapecode_0_b=0.000000
  130. shapecode_0_a=1.000000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=1.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=1.000000
  139. shape_0_per_frame1=r1 = q1;
  140. shape_0_per_frame2=r2 = q2;
  141. shape_0_per_frame3=r3 = q3;
  142. shape_0_per_frame4=b1 = q2;
  143. shape_0_per_frame5=b2 = q1;
  144. shape_0_per_frame6=b3 = q3;
  145. shape_0_per_frame7=g1 = q3;
  146. shape_0_per_frame8=g2 = q2;
  147. shape_0_per_frame9=g3 = q1;
  148. shape_0_per_frame10=
  149. shape_0_per_frame11=//Yes, I half assed these;
  150. shape_0_per_frame12=
  151. shape_0_per_frame13=think = q2;
  152. shape_0_per_frame14=border_r = if(above(q1,0), .5 - .2 * sin (q1), 1 - 1 * sin(time * .25));
  153. shape_0_per_frame15=border_b = if(below(q1,1), .5 + .2 * sin (q2), 1 - 1 * sin(time * .25));
  154. shape_0_per_frame16=
  155. shape_0_per_frame17=textured = q4;
  156. shape_0_per_frame18=rad = rad + .4 - .5 * (q2);
  157. shape_0_per_frame19=ang = ang - .3 * (q1);
  158. shape_0_per_frame20=x = .5 - .3 * sin(time * .052);
  159. shape_0_per_frame21=y = .5 + .3 * sin(time * .013);
  160. shape_0_per_frame22=//tex_zoom = 8;
  161. shape_0_per_frame23=//additive = 5;
  162. shape_0_per_frame24=tex_ang = tex_ang - .5 * sin (time * .025 & q3);
  163. shapecode_1_enabled=0
  164. shapecode_1_sides=4
  165. shapecode_1_additive=0
  166. shapecode_1_thickOutline=0
  167. shapecode_1_textured=0
  168. shapecode_1_x=0.500000
  169. shapecode_1_y=0.500000
  170. shapecode_1_rad=0.100000
  171. shapecode_1_ang=0.000000
  172. shapecode_1_tex_ang=0.000000
  173. shapecode_1_tex_zoom=1.000000
  174. shapecode_1_r=1.000000
  175. shapecode_1_g=0.000000
  176. shapecode_1_b=0.000000
  177. shapecode_1_a=1.000000
  178. shapecode_1_r2=0.000000
  179. shapecode_1_g2=1.000000
  180. shapecode_1_b2=0.000000
  181. shapecode_1_a2=0.000000
  182. shapecode_1_border_r=1.000000
  183. shapecode_1_border_g=1.000000
  184. shapecode_1_border_b=1.000000
  185. shapecode_1_border_a=0.100000
  186. shapecode_2_enabled=0
  187. shapecode_2_sides=4
  188. shapecode_2_additive=0
  189. shapecode_2_thickOutline=0
  190. shapecode_2_textured=0
  191. shapecode_2_x=0.500000
  192. shapecode_2_y=0.500000
  193. shapecode_2_rad=0.100000
  194. shapecode_2_ang=0.000000
  195. shapecode_2_tex_ang=0.000000
  196. shapecode_2_tex_zoom=1.000000
  197. shapecode_2_r=1.000000
  198. shapecode_2_g=0.000000
  199. shapecode_2_b=0.000000
  200. shapecode_2_a=1.000000
  201. shapecode_2_r2=0.000000
  202. shapecode_2_g2=1.000000
  203. shapecode_2_b2=0.000000
  204. shapecode_2_a2=0.000000
  205. shapecode_2_border_r=1.000000
  206. shapecode_2_border_g=1.000000
  207. shapecode_2_border_b=1.000000
  208. shapecode_2_border_a=0.100000
  209. shapecode_3_enabled=0
  210. shapecode_3_sides=4
  211. shapecode_3_additive=0
  212. shapecode_3_thickOutline=0
  213. shapecode_3_textured=0
  214. shapecode_3_x=0.500000
  215. shapecode_3_y=0.500000
  216. shapecode_3_rad=0.100000
  217. shapecode_3_ang=0.000000
  218. shapecode_3_tex_ang=0.000000
  219. shapecode_3_tex_zoom=1.000000
  220. shapecode_3_r=1.000000
  221. shapecode_3_g=0.000000
  222. shapecode_3_b=0.000000
  223. shapecode_3_a=1.000000
  224. shapecode_3_r2=0.000000
  225. shapecode_3_g2=1.000000
  226. shapecode_3_b2=0.000000
  227. shapecode_3_a2=0.000000
  228. shapecode_3_border_r=1.000000
  229. shapecode_3_border_g=1.000000
  230. shapecode_3_border_b=1.000000
  231. shapecode_3_border_a=0.100000
  232. per_frame_init_1=rand1 = rand(100) * .01;
  233. per_frame_init_2=rand2 = rand(100) * .01;
  234. per_frame_init_3=rand3 = rand(100) * .01;
  235. per_frame_init_4=rand4 = rand(100) * .01;
  236. per_frame_init_5=rand5 = rand(100) * .01;
  237. per_frame_init_6=rand6 = rand(100) * .01;
  238. per_frame_init_7=
  239. per_frame_init_8=
  240. per_frame_init_9=
  241. per_frame_init_10=
  242. per_frame_1=bass_thresh = above(bass_att,bass_thresh) * 2 + (1 - above(bass_att,bass_thresh)) * ((bass_thresh - 1.3) * 0.96 + 1.3);
  243. per_frame_2=treb_thresh = above(treb_att,treb_thresh) * 2 + (1 - above(treb_att,treb_thresh)) * ((treb_thresh - 1.3) * 0.96 + 1.3);
  244. per_frame_3=mid_thresh = above(mid_att,mid_thresh) * 2 + (1 - above(mid_att,mid_thresh)) * ((mid_thresh - 1.3) * 0.96 + 1.3);
  245. per_frame_4=vol_thresh = bass_thresh + mid_thresh + treb_thresh * .5;
  246. per_frame_5=
  247. per_frame_6=q1 = bass_thresh;
  248. per_frame_7=q2 = treb_thresh;
  249. per_frame_8=q3 = mid_thresh;
  250. per_frame_9=q4 = vol_thresh;
  251. per_frame_10=q5 = thump;
  252. per_frame_11=monitor = thump;
  253. per_frame_12=
  254. per_frame_13=//thump1 = if(above(q1, 1.96),1, 0);
  255. per_frame_14=//thump2 = if(above(q2, 1.96),1, 0);
  256. per_frame_15=//thump3 = if(above(q3, 1.96),1, 0);
  257. per_frame_16=//You can use thump1, thump2, and thump3, and the commented wave_* lines below, isntead.
  258. per_frame_17=thump = if(above(q4, 4.65),1,0);
  259. per_frame_18=
  260. per_frame_19=r1 = rand1;
  261. per_frame_20=b1 = rand2;
  262. per_frame_21=g1 = rand3;
  263. per_frame_22=
  264. per_frame_23=r2 = rand4;
  265. per_frame_24=b2 = rand5;
  266. per_frame_25=g2 = rand6;
  267. per_frame_26=
  268. per_frame_27=wave_r = if(equal(thump1, 1), r1, r2);
  269. per_frame_28=wave_b = if(equal(thump2, 1), b1, b2);
  270. per_frame_29=wave_g = if(equal(thump3, 1), g1, g2);
  271. per_frame_30=
  272. per_frame_31=//wave_r = if(equal(thump, 1), r1, r2);
  273. per_frame_32=//wave_b = if(equal(thump, 1), b1, b2);
  274. per_frame_33=//wave_g = if(equal(thump, 1), g1, g2);
  275. per_frame_34=
  276. per_frame_35=mv_a = .35 + .3 * sin(q4);
  277. per_frame_36=mv_r = wave_r;
  278. per_frame_37=mv_g = wave_g;
  279. per_frame_38=mv_b = wave_b;
  280. per_frame_39=mv_x = mv_x - 1 * sin (progress);
  281. per_frame_40=
  282. per_frame_41=wave_x = wave_x + .2 * sin (time * .14 + q1);
  283. per_frame_42=wave_y = wave_y - .2 * sin (time * .25 + q2);
  284. per_frame_43=
  285. per_frame_44=//Movment normals
  286. per_frame_45=zoom = 1;
  287. per_frame_46=zoom_exp = 1;
  288. per_frame_47=warp = 0;
  289. per_frame_48=dx = 0;
  290. per_frame_49=dy = 0;
  291. per_frame_50=sx = 1;
  292. per_frame_51=sy = 1;
  293. per_frame_52=cx = .5;
  294. per_frame_53=cy = .5;
  295. per_frame_54=rot = 0;
  296. per_frame_55=
  297. per_frame_56=decay = 6;
  298. per_frame_57=echo_alpha = 900;
  299. per_frame_58=echo_zoom = echo_zoom - .7 * sin (q3);
  300. per_pixel_1=zoom1 = zoom + .01 * sin (rad * 20 * q1) - .006 * sin (rad * 3.14 * q2);
  301. per_pixel_2=zoom2 = zoom - .01 * sin (ang * 3.14 * q1) - .006 * sin (rad * 3.14 * q2);
  302. per_pixel_3=zoom = if(equal(q4, 1), zoom1 ,zoom2);
  303. per_pixel_4=rot1 = rot + .1 * sin(ang * 5);
  304. per_pixel_5=rot2 = rot - .1 * sin(rad * 5);
  305. per_pixel_6=rot = if(equal(q5, 1), rot1 ,rot2);
  306. per_pixel_7=dxe1 = dx + .001 * sin(q1&time) * (ang * sin(q3));
  307. per_pixel_8=dxe2 = dx - .001 * sin(q1&time) * (ang * sin(q1));
  308. per_pixel_9=dye1 = dy - .001 * sin(q2&time) * (ang * sin(q2));
  309. per_pixel_10=dye2 = dy + .001 * sin(q2&time) * (ang * sin(q3));
  310. per_pixel_11=dxe = if(equal(q5, 1), dxe1, dxe2);
  311. per_pixel_12=dye = if(equal(q5,1), dye2, dye1);
  312. per_pixel_13=dx = if(above(q1,q2), dxe, -dxe);
  313. per_pixel_14=dy = if(below(q1,q2), dye, -dye);
  314. per_pixel_15=
  315. per_pixel_16=
  316. per_pixel_17=
  317. per_pixel_18=
  318.